Animating Rotation with the Rotate Tool


Use the Rotate tool to animate changes to only the angle of pegs and their child elements. When the Rotate tool is active, the peg displays a rotation handle that you can use to rotate the peg and all attached elements.

To change the angle of a pegged element, you can work in the Camera View window to rotate the element visually (you cannot change an element’s rotation in either the Top or Side View windows).

When you rotate a peg at a frame that has no keyframe, a rotation keyframe marker appears in the Timeline window.

When you rotate pegs, all elements attached to the pegs are also rotated. The rotation value of the peg appears on the Peg tab. Any rotation you add to keyframes are based on the static rotation value of the peg plus the changes you make to the dynamic rotation value.

To rotate a pegged element in the Camera View window:

1. Select the peg in the Timeline window. The peg appears in all Sceneplanning View windows.

2. Select Tools > Sceneplanning Tools > Rotate. This activates the Rotate tool. The rotation handle appears on the selected peg at the current frame in the Camera View window.

3. In the Timeline window, drag the red frame slider to the frame where you want to create the rotation keyframe.

4. In the Camera View window, use the rotation handle to change the angle of the element. Press [Shift] to rotate the peg at 15 degree increments.

You can show element arms when you are rotating a peg that you have attached multiple elements to. When you show element arms, a rotation handle appears on each element attached to the peg. To display element arms:

  • Select View > Pegs > Show Element Arms.

5. Repeat steps 3 and 4 for every rotation keyframe you want to create.

You can edit rotation keyframes with the Rotation function in the Function Editor. You can also edit the rotation value of motion points on the Motion Point tab.

See Also
Animating with the Transform Tool
Tweening Motion or Maintaining Constant Values Between Keyframes
Positioning Pivot Points on Cut-Out Characters
Editing Functions in the Function Editor
Moving Motion Points with the Motion Point Tab
Animating Elements with Pegs
Copying and Pasting Keyframe Values
Rotating Elements